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Guild Wars Best Monk PVP Builds

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NameBest Monk PVP Builds
CategoryPVP
This article covers in-depth 5 of the best Monk PvP builds.





Contents:



1) Shadow Arts RC Monk - Monk / Assassin

2) Signet of Mystic Speed Runner - Monk / Dervish

3) Healer's Boon Monk - Monk / Elementalist

4) Glimmer Prot Monk - Monk / Mesmer

5) Balanced Word of Healing Monk - Monk / Warrior







1) Shadow Arts RC Monk - Monk / Assassin - (Guild vs Guild)





Attributes:



Protection Prayers - 12 + 1 + 1



Divine Favor - 9 + 1



Healing Prayers - 9 + 1



Shadow Arts - 3





Skills:



- Reversal of Fortune - For 8 seconds, the next time target ally would take damage, that

ally gains that amount of Health instead, maximum 15 ... 67 ... 80. Cast Time: ¼ Second,

Recharge Time: 2 Seconds, Energy Cost: 5



- Gift of Health - All of your other Healing Prayers skills are disabled for 10 ... 6 ... 5

seconds. Target other ally is healed for 15 ... 123 ... 150 Health. Cast Time: ¾ Second,

Recharge Time: 5 Seconds, Energy Cost: 5



- Restore Condition (Elite) - Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 10 ... 58 ... 70 Health. Cast Time: ¾ Second, Recharge Time: 2 Seconds, Energy Cost: 5



- Guardian - For 2 ... 6 ... 7 seconds, target ally has a 50% chance to block attacks. Cast

Time: 1 Second, Recharge Time: 2 Seconds, Energy Cost: 5



- Spirit Bond - For 8 seconds, whenever target ally takes more than 60 damage from the

next 10 attacks or Spells, that ally is healed for 40 ... 88 ... 100 Health. Cast Time: ¼ Second, Recharge Time: 2 Seconds, Energy Cost: 10



- Aura of Stability - For 3 ... 9 ... 10 seconds, target other ally cannot be knocked down.

Cast Time: ¼ Second, Recharge Time: 12 Seconds, Energy Cost: 5



- Holy Veil - While you maintain this Enchantment, any Hex cast on target ally takes

twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Cast

Time: 1 Second, Recharge Time: 12 Seconds, Energy Cost: 5, Energy Degeneration: -1



- Return - All adjacent foes are Crippled for 3 ... 7 ... 8 seconds. Teleport to target

other ally's location. Cast Time: ¼ Second, Recharge Time: 15 Seconds, Energy Cost: 5





Equipment:



- A positive energy set, and a negative energy set for weapon swapping.

- A weapon with "of Enchanting" can lengthen the duration of your enchantments so that

you won't have to cast them as often.

- Also a weapon with a "Crippling" upgrade can increase the duration of Cripple, inflicted by Return to make the skill even more effective for evacuating.





How to use efficiently:



- Use Gift of Health for your general purpose healing.

- Spirit Bond should mainly be used for extra protection, damage reduction and potential

healing.

- Cast Reversal of Fortune for an immediate heal and damage prevention.

- Remove harmful conditions and heal allies with conditions on them with Restore Condition.

- Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it

slowly drains your energy pool.

- Shadow Step away from targets to your allies with Return. The crippling condition it

inflicts on nearby foes is an extra added benefit.





2) Signet of Mystic Speed Runner - Monk / Dervish - (Guild vs Guild, Alliance Battles)





Attributes:



Protection Prayers - 12 + 1 + 1



Divine Favor - 8 + 1



Wind Prayers - 10





Skills:



- Reversal of Fortune - For 8 seconds, the next time target ally would take damage, that

ally gains that amount of Health instead, maximum 15 ... 67 ... 80. Cast Time: ¼ Second,

Recharge Time: 2 Seconds, Energy Cost: 5



- Dismiss Condition - Remove one Condition from target ally. If that ally is under the

effects of an Enchantment, that ally is healed for 15 ... 63 ... 75 Health. Cast Time: ¾ Second, Recharge Time: 3 Seconds, Energy Cost: 5



- Zealous Benediction (Elite) - Heal target ally for 30 ... 150 ... 180 Health. If target

was below 50% Health, you gain 7 Energy. Cast Time: ¾ Second, Recharge Time: 4

Seconds, Energy Cost: 10



- Guardian - For 2 ... 6 ... 7 seconds, target ally has a 50% chance to block attacks. Cast

Time: 1 Second, Recharge Time: 2 Seconds, Energy Cost: 5



- Protective Spirit - For 5 ... 19 ... 23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Cast Time: ¼ Second, Recharge Time: 5 Seconds, Energy Cost: 10



- Holy Veil - While you maintain this Enchantment, any Hex cast on target ally takes

twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Cast

Time: 1 Second, Recharge Time: 12 Seconds, Energy Cost: 5, Energy Degeneration: -1



- Signet of Mystic Speed - For 5 ... 17 ... 20 seconds, you move 15% faster for each

Enchantment on you (maximum 33% faster). Cast Time: Instant, Recharge Time: 15 Seconds, Energy Cost: 0 (signet)



- Signet of Pious Restraint - Lose one Enchantment. Target foe is Crippled for

5 ... 13 ... 15 seconds. If an Enchantment was removed, this Signet recharges instantly.

Cast Time: 1 Second, Recharge Time: 20 Seconds, Energy Cost: 0 (signet)





Equipment:



- Armor with Survivor Insignias are a must for this build.

- A + 5 energy and + 30 health martial weapon with a set of + 30 and + 10 shields.

- A 40 / 40 Protection Prayers wand and offhand set.

- A 40 / 20 / 20% Protection Prayers staff.





How to use efficiently:



- For running, keep up Signet of Mystic Speed. Since it is a signet without activation, there is no way to remove it from you or interrupt it.

- Maintain Holy Veil to fuel Signet of Mystic Speed and as a pre-veil.

- Maintain Protective Spirit while running for a 30% speedboost.

- Use Signet of Pious Restraint as a snare. Casting Reversal of Fortune or Guardian on yourself first is a good way to always keep it recharged.

- Cast Protective Spirit to counter spikes.





3) Healer's Boon Monk - Monk / Elementalist - (Guild vs Guild)





Attributes:



Divine Favor - 11 + 1



Protection Prayers - 6 + 1



Healing Prayers - 12 + 1 + 1





Skills:



- Ethereal Light - Target ally is healed for 25 ... 85 ... 100. This Spell is easily

interrupted. Cast Time: 1 Second, Recharge Time: 5 Seconds, Energy Cost: 5



- Dismiss Condition - Remove one Condition from target ally. If that ally is under the

effects of an Enchantment, that ally is healed for 15 ... 63 .. 75 Health. Cast Time: ¾ Second, Recharge Time: 3 Seconds, Energy Cost: 5



- Cure Hex - Remove one Hex from target ally. If a Hex was removed, that ally is healed

for 30 ... 102 ... 120 Health. Cast Time: 1 Second, Recharge Time: 12 Seconds, Energy Cost: 5



- Protective Spirit - For 5 ... 19 ... 23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Cast Time: ¼ Second, Recharge Time: 5 Seconds, Energy Cost: 10



- Glyph of Lesser Energy - For the next 15 seconds, your next 2 Spells cost 10 ... 16 ... 18 less Energy to cast. Cast Time: 1 Second, Recharge Time: 30 Seconds, Energy Cost: 5



- Jamei's Gaze - Heal target other ally for 35 ... 151 ... 180 Health. Cast Time: ¾ Second, Recharge Time: 3 Seconds, Energy Cost: 10



- Heal Party - Heal entire party for 30 ... 66 ... 75 Health. Cast Time: 1 Second, Recharge

Time: 2 Seconds, Energy Cost: 15



- Healer's Boon (Elite) - Healing Prayers Spells cast 50% faster and heal for 50% more

Health. Cast Time: ¼ Second, Recharge Time: 10 Seconds, Energy Cost: 5





Equipment:



- A 40 / 40 set for both Healing Prayers and Protection Prayers.

- A Low energy set.

- A Health set and a defensive set.





How to use efficiently:



- Maintain Healer's Boon as needed to provide more healing power and to get heals off faster.

- Use Glyph of Lesser Energy with Heal Party in needed circumstances.

- Heal spikes with Jamei's Gaze.

- Remove conditions with Dismiss Condition.

- Protective Spirit should be used to mitigate damage.

- Use Ethereal Light for general healing.

- Remove hexes with Cure Hex.





4) Glimmer Prot Monk - Monk / Mesmer - (Guild vs Guild, Random Arenas, Team Arenas, Alliance Battles)





Attributes:



Divine Favor - 10 + 1



Healing Prayers - 11 + 1 + 1



Protection Prayers - 10 + 1



Domination Magic - 1





Skills:



- Glimmer of Light (Elite) - Heal target ally for 10 ... 94 ... 115 Health. Cast Time: ¼ Second, Recharge Time: 1 Second, Energy Cost: 5



- Guardian - For 2 ... 6 ... 7 seconds, target ally has a 50% chance to block attacks. Cast

Time: 1 Second, Recharge Time: 2 Seconds, Energy Cost: 5



- Shield of Absorption - For 3 ... 6 ... 7 seconds, damage received by target ally is

reduced by 5 each time that ally is hit while under the effects of this Enchantment.

Cast Time: 1 Second, Recharge Time: 10 Seconds, Energy Cost: 5



- Spirit Bond - For 8 seconds, whenever target ally takes more than 60 damage from the

next 10 attacks or Spells, that ally is healed for 40 ... 88 ... 100 Health. Cast Time: ¼

Second, Recharge Time: 2 Seconds, Energy Cost: 10



- Dismiss Condition - Remove one Condition from target ally. If that ally is under the

effects of an Enchantment, that ally is healed for 15 ... 63 ... 75 Health. Cast Time: ¾ Second, Recharge Time: 3 Seconds, Energy Cost: 5



- Holy Veil - While you maintain this Enchantment, any Hex cast on target ally takes

twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Cast

Time: 1 Second, Recharge Time: 12 Seconds, Energy Cost: 5, Energy Degeneration: -1



- Divine Spirit - For 1 ... 11 ... 14 seconds, Monk Spells cost you 5 less Energy to cast.

(Minimum cost: 1 Energy.) Cast Time: ¼ Second, Recharge Time: 60 Seconds, Energy Cost: 10



- Hex Breaker - For 15 ... 75 ... 90 seconds, the next time you are the target of a Hex,

that Hex fails and the caster takes 10 ... 39 ... 46 damage. Cast Time: Instant, Recharge

Time: 15 Seconds, Energy Cost: 5





Equipment:



- A full set of Survivor armor.

- A spear and a shield with "of fortitude" set.

- A 40 / 40 Protection Prayers set.

- A 40% Halves Casting Time Protection Prayers Staff "of Enchanting".

- A high energy set.





How to use efficiently:



- Use Glimmer of Light to heal your injured allies.

- Use Guardian to provide blocking to targets under attack by physical attackers.

- Use Shield of Absorption to reduce some of the damage taken.

- Use Spirit Bond to protect against spikes.

- Use Dismiss Condition to remove conditions

- Use Holy Veil to repel and remove hexes.

- Use Divine Spirit to manage your energy efficiency when needed.

- Use Hex Breaker to prevent being the target of Diversion.





5) Balanced Word of Healing Monk - Monk / Warrior - (Random Arenas, Team Arenas, Guild vs Guild)





Attributes:



Tactics - 7



Healing Prayers - 12 + 1 + 1



Protection Prayers - 8 + 1



Divine Favor - 8 + 1





Skills:



- Word of Healing (Elite) - Heal target ally for 5 ... 105 ... 130 Health. Heal for an additional 15 ... 83 ... 100 Health if that ally is below 50% Health. Cast Time: ¾ Second, Recharge Time: 3 Seconds, Energy Cost: 5



- Aegis - For 5 ... 10 ... 11 seconds, all party members within earshot have a 50% chance to block attacks. Cast Time: 2 Seconds, Recharge Time: 30 Seconds, Energy Cost: 10



- Dismiss Condition - Remove one Condition from target ally. If that ally is under the

effects of an Enchantment, that ally is healed for 15 ... 63 ... 75 Health. Cast Time: ¾

Second, Recharge Time: 3 Seconds, Energy Cost: 5



- Aura of Stability - For 3 ... 9 ... 10 seconds, target other ally cannot be knocked down.

Cast Time: ¼ Second, Recharge Time: 12 Seconds, Energy Cost: 5



- Reversal of Fortune - For 8 seconds, the next time target ally would take damage, that

ally gains that amount of Health instead, maximum 15 ... 67 ... 80. Cast Time: ¼ Second,

Recharge Time: 2 Seconds, Energy Cost: 5



- Spirit Bond - For 8 seconds, whenever target ally takes more than 60 damage from the

next 10 attacks or Spells, that ally is healed for 40 ... 88 ... 100 Health. Cast Time: ¼ Second, Recharge Time: 2 Seconds, Energy Cost: 10



- Holy Veil - While you maintain this Enchantment, any Hex cast on target ally takes

twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Cast

Time: 1 Second, Recharge Time: 12 Seconds, Energy Cost: 5, Energy Degeneration: -1



- Balanced Stance - For 8 ... 18 ... 20 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. Cast Time: Instant (stance), Recharge Time: 30 Seconds, Energy Cost: 5





Equipment:



- A full set of Survivor's Insignias.

- A + 5 Energy, + 30 HP Spear with a selection of shields, one for each damage type.

- A half recharge and cast time Wand and Focus set.

- High and low energy equipment sets.





How to use efficiently:



- Use Word of Healing for healing major amounts of damage.

- Use Aegis to defend you and anyone close to you against melee pressure.

- Use Aura of Stability to keep your main supports on their feet or anyone that is getting spam knocked down.

- Reversal of Fortune is your main small protection against both spike damage and pressure damage.

- Spirit Bond is your main big protection for major spike damage.

- Holy Veil is your only personal way to remove hexes. Don't forget to pre-veil against strong hexes.

- Balanced Stance is best used to keep you on your feet when being attacked by assassins or hammer warriors.

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