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Guild Wars Dunes Of Despair



NameDunes Of Despair
TimelinePost Searing
Objectives(s) WalkthroughTalk to the Ghostly Hero. You need to escort him to a fort nearby. In your way are four packs of Losaru's. They pose little trouble. When you get to the last one, you'll see a siege wurm in the distance. It does considerable damage with compass sized range. Rather than take the long way all the way around the level to fight it, run up to the ledge which faces the building just near him. The ghost will lower the door and you can run up to the wurm then. If you disable the siege skill, it will be helpless, as it has no other attack.

When it is dead, head to the nearby boss and surrounding enemies. Kill them and a movie will start. At this point you can attack the fort. Before you do, off to the west is a device which will slow enemies in its radius when it is dropped. This device is fairly useless, but some people like to do it to slow one of the attacking waves in the next part to give them more time. I personally do not find it worth the three minutes it takes to get. Rather than run the ghost up to the door, which will in turn open it, have him hold position. Ranged attackers should be able to take out the four enchanted bows.

Once defeated, have the ghost open the door. Now, just wait here. For the next minute or two,
enchanted swords and hammers will come to you two and three at a time. Once four waves of them are gone, attack the enemy ghost. Place your ghost on the
platform. You will need to keep him alive for ten minutes. Attackers will come from the three gates to the west, east and south. The first groups consist of Forgotten Arcanists. After that there is a combination of Enchanted Bows, Hammers and Swords along with a boss.

After a few sets of waves Siege Wurms will start spawning. They are really annoying, and there will end up being four or so. Do not even bother killing them. As long as no one in the party is directly next to the ghost, they can not hit him. Taking damage over and over from them is a bit annoying, but it is not likely to wipe out the party. I advise any monks doing this mission to at least life bond the Ghostly Hero for this ten minute spot, it can keep him alive much longer if your party is engaged on the west side of the platform while it gets attacked from the east or south.
Creatures
Bonus WalkthroughKill the three forgotten generals to the south end of the fort in another fort. This is actually quite hard if you do it during the mission. You can kill the first boss before you actually start up with the timed part of the mission, so that gives a headstart.

There are several spots where three people could run out and try to kill the remaining two bosses and several guys throughout the mission.

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