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| Name | Ice Caves Of Sorrow |
| Timeline | Post Searing |
| Objectives(s) Walkthrough | In this area you will encounter Mursaats and Jades. They have an attack known as spectral agony. At this point in the game, it will deal 100 damage to you five times and gie you 10 arrows of health degeneration. Needless to say, you should avoid them when possible, though you will have to fight some. If you do the bonus, you will need to fight a few more. There is no protection from them until the next mission, which you could technically do first, but let's just do the game in order.
This mission also supplies a lot of catapult siege. Each shot often does in excess of 150 damage at the center of the blast. Try to time running through them, or avoid them all together. There are some catapults you can take control of to destroy other ones. Anyway, on with the mission. Head north a bit trying to avoid the Mursaat and take out the two Dwarven boats. The one further in, once the engineer is dead, use it's catapult to take out the White Mantle catapults. Now it is safe to walk across the bridge. Head to the northern more of the two doors and clear the area. Blow up the door with a keg of powder located nearby, continue through the cave exiting it to the southeast. Work your way south and a bit west. Eventually you will see another keg of powder. Blow open Evennia's cell. After the movie, blow up the door slightly to the west of it. Creep out until the Mursaat to the south start to move, then move back to avoid their patrol. They will run to the end of the level killing anything which is not White Mantle. Eventually, they will be picked off by Dwarven catapults from the sea and you can more or less walk most the rest of the mission. Keep Evennia from standing in catapult fire though. Kill anything which is left and run Evennia to the awaiting Dwarven ship. |
| Creatures | |
| Bonus Walkthrough | When you blow up the first door and enter the caves, instead of exiting the way you would to do the mission, head a bit more southwest and exit that way. There will be a door you need to blow up, guarded oftentimes by three Mursaat and three jades. Once you blow it up, some White Mantle will greet you on the other side. Run up the only path available to Rornak Stonesledge who has been capture again. Blow up his cell and talk to him.
This will activate the Bonus. Head back to the main mission, when you reach Evennia's cell, ignore it. Grab a keg of explosives and blow up the door east of it. Run through the cave area. To the south there are 12 Mursaat Elementalists. They will start heading towards you. Run back inside of the little cave you just walked through. The mursaat will walk by and annihilate everything which isn't White Mantle in their way. Head up to the area they came down from and talk the Dwarf, Hamdor Grandaxe who is up there to complete the bonus. |
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