| Objectives(s) Walkthrough | Safeguard Prince Rurik while you save the captured Ascalon Soldiers. The first half of the journey there, you will face a great deal of devourers. After a boss, Rurik will begin charging into the Charr. Keep up with him, he sometimes gets in over his head. Eventually you will see groups of prisoners. Each group is guarded by a boss and some normal enemies. Once you have saved three groups of them, there will be a cinematic. You will learn that mages have been held captive too and Rurik decides these people need to be saved.
Continue on the path towards a fortress. The door is unfortunately locked from the other side. Rurik and Erol will wait for you to go around to the other side and open it. Once you open the lever, Rurik will again charge forward. Rather than take the main force, he will suggest sneaking around because he has a plan. Rurik can take the entire army provided you keep him alive. If this is not an option, simply do what he suggests. Either way, you will eventually free three mages and they will run to the Obelisks. They damage foes who venture near so try to keep the mages alive from the Charr forces which will attack from all sides. |
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