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| Name | Thirsty River |
| Timeline | Post Searing |
| Objectives(s) Walkthrough | Defeat the six teams of enemies. Before you enter the first arena, walk around the desert and kill the five sand giants. Each will give you a +2% morale boost. When done, head to the ghost. Each team consists of eight members. Two patrols, a boss and an enemy priest. Every two minutes, the enemy priest will revive its entire time and they will respawn next to him. To prevent this, you must be certain to kill the priest before each two minute mark.
However, this does not mean charge the priest. For the first area, you fight just one team. Take out whichever patrol comes nearer to you first. Start on the second patrol, you should be able to take out most of this one as well. When the clock gets to 1:25, start hitting the priest. You can wait longer if you do more damage. Just make sure it is dead before 2:00. After it falls, take out any remaining enemies. Once they are all dead, the ghost will open the door which leads to another door, which leads to the second area. This second area consists of two teams. However, thanks to people using exploits, the enemies now start further away from the door and their patrol paths grow increasingly close. In order to combat this, you will basically need to run through one of the team and then fight it from inside of its lines, which can be very difficult. If this is simply not an option, take out the two nearest patrols, but realize they belong to different priests. Anyway, when you hit 1:25 or so again, take out whichever priest you are near. When it is dead, finish off the remainder of that particular army's troops. If you're still under 2:40 or so, take out one patrol from the other team, then, take out the priest in a mad scramble before the 4:00 mark. If you are not under 2:40 when you kill the first team, just stand around until about 3:45 and then start a patrol of the other team, though try to avoid killing anything until 4:01. When both teams are defeated the ghost will again open a door. Follow the path to the next door. This area has three teams you must fight against. Once the door is open head right and sneak into the room with the first priest. You should miss the patrols if you do this immediately. Kill the priest. Then kill the boss, by this point some of the patrols may come back, but as their priest is dead you do not have to rush. Once this army is gone, if you're healthily under the 4:00 mark, go ahead and smack a patrol for the next team on the right. This team tends to be hard because the second patrol does not appear to leave the base most of the time. When you get near the 3:25 mark, make sure to hit the priest. Chances are you will not finish off the rest of the army until about 4:45. Just sit tight until 5:40 or so, and then agro a patrol of the final team. Once the first patrol is dead, try to take out a couple of guys in the second patrol. When you hit the 7:00 mark, go after the priest. He is a real pain to kill because the boss is a healer. Try to have a Mesmer neutralize the healing of the boss, while the rest of the party knocks down the priest. Once it is dead, take out anything else left. You will win once all three groups are dead. |
| Creatures | |
| Bonus Walkthrough | The bonus is part of the real mission. You need to complete the mission before the King's ghost disappears around the 12:00 mark. |
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