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Guild Wars Tower Of Strength



NameTower Of Strength
LocationFissure Of Woe
TimelinePost Searing
DifficultyModerate
RestrictionsNone
XP10000
Quest GiverEternal Lord Taeres
Reward GiverEternal Lord Taeres
Dialogue"The time has come to deal a crushing blow to the forces of Menzies. The heart of their command lies sealed within the Tower of Strength. If you can destroy the Shadow Patrols guarding the path, I will send Eternal Sigil Mages to force open the tower gates, thus opening the way for you to charge inside and strike down the Shadow Lord. Should you succeed, our victory this day shall be assured."
Objectives1. Destroy 5 Shadow Patrols.
2. Destroy the Shadow Lord.
3. Return to the Eternal Lord Taeres for your reward.
WalkthroughExit the forge to the south and keep to the left. You will find several strong patrols of Shadow Army creatures and a lot of hidden Shadow Beasts on your way, so advance carefully. The Shadow Patrols that have to be killed are five single beasts similar to Abyssals. Unfortunately they are accompanied by large numbers of other shadow creatures and some Infernal Wurms.

When the Tower of Strength comes into sight, keep close to the right wall and always fight only one group at a time. With careful luring you can use the geography of this place to your advantage: There is a path leading down towards the tower with a ridge at it's side.

Spellcasters and Rangers should stay on that ridge and Warriors should lure the opponents to the place directly below the ridge. If done right this will keep the fragile party members out of harms reach (at least from the powerful melee attacks of the Abyssals) but still enable them to participate in the fight.

After the way to the tower is cleared you will have to send one of your party members to the forge to fetch the Tower Mage (not named Eternal Sigil Mage) mentioned by Lord Taeres (he will not start moving until a player comes within radar range of him). Also, if you haven't cleared the whole area of any opponents, the mage may stop his advance when coming close to the tower.

If this happens you have to kill some more of the nearby enemies to make him move again. This includes the three Infernal Wurms along the way.

When coming close to the gate, he will open it. The Shadow Lord that will spawn all alone inside the tower shouldn't pose any threat at all.

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